tag:blogger.com,1999:blog-40917858562230089992024-03-18T19:46:31.103-07:00OzumaDevOzuma's Planet Of CreationAndrew "OzumaDrew" Irvinghttp://www.blogger.com/profile/15358561705467401262noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-4091785856223008999.post-83699547114080510092011-10-31T09:56:00.000-07:002011-10-31T10:01:03.379-07:00Check me out ;DHad a burst of creativity this morning and decided to work on an old project that i'm considering finishing again. So far Iv'e just revamped the title screen, so here's a screenie for ya<br /><br /><a href="http://i191.photobucket.com/albums/z247/v5000/titlescreenfatal.png">CLICK ME!!</a>Andrew "OzumaDrew" Irvinghttp://www.blogger.com/profile/15358561705467401262noreply@blogger.com0tag:blogger.com,1999:blog-4091785856223008999.post-44074895628458050552011-10-08T16:40:00.000-07:002011-10-08T18:03:24.722-07:00So long O.O<div style="text-align: center;"><br /></div><div style="text-align: center;"><span class="Apple-style-span"><u><br /></u></span></div><div style="text-align: center;"><br /></div>Disregard the provocative title lol, I'm actually writing this to let you know that I have NOT given up on C++. I actually just started getting back into it after getting a new desktop and desk for my room (desktop sucks so I will be getting a new one in December). Iv'e always had this fear of coding from scratch but after doing it a couple times today i found it pretty easy to remember all the stuff although I did look back at a reference and tutorial every now and then. I still don t know much but im slowly beginning to get the hang of the basics. I'd like to share a screenshot of the code for a little calculator I made thanks to a tutorial.<div style="text-align: center;"><br /><br /><a href="http://i191.photobucket.com/albums/z247/v5000/Screenshot-1.png" target="_blank">CLICK ME!</a><br /><br /></div><div style="text-align: center;"><br /></div><div>Not much but it is something.</div><div><br /></div><div>So that's pretty much it for now. I will definitely be updating this blog more frequently but if not then just know this is due to an effort to boost my grades for school.</div>Andrew "OzumaDrew" Irvinghttp://www.blogger.com/profile/15358561705467401262noreply@blogger.com0tag:blogger.com,1999:blog-4091785856223008999.post-28701706977474600722011-09-14T20:11:00.000-07:002011-09-14T20:14:50.387-07:00IdeaIv'e decided I want to learn C++ and allegro. I want to be able to code anything I want and any time I want knowing i'll be able to code it. And so iv'e decided that I am going to update this blog every week or more to notify anyone out there that wants to know about my Adventure in learning C++ and hopefully I can help you guys along the way so...yeah......Andrew "OzumaDrew" Irvinghttp://www.blogger.com/profile/15358561705467401262noreply@blogger.com0tag:blogger.com,1999:blog-4091785856223008999.post-14214045817431929292011-07-05T20:41:00.000-07:002011-07-05T20:53:58.346-07:00Enix Engine<p></p><center><br /><br /><img src="http://i191.photobucket.com/albums/z247/v5000/enix_logo.png" alt="enix_logo.png" /><br /><br /><strong>Created By:</strong> <a href="http://www.blogger.com/post-create.g?blogID=4091785856223008999" tk="">PixelSoft</a><br /><br /><strong>Coded in:</strong> Undecided<br /><br /><strong>Release Date:</strong> TBA<br /><br /></center><p></p><br /><br /><p>What is the Enix Engine you ask? Well the Enix Engine is a High Quality 2D and 2.5D game engine that is currently being developed by the <strong><a href="http://www.blogger.com/post-create.g?blogID=4091785856223008999" tk="">PixelSoft</a> Team</strong>. This Engine will feature various amounts of features that will allow you to create games WITH or WITHOUT any programming knowledge whatsoever.</p><br /><br /><p><span style="font-size: "><span style="color: "><strong>Planned Features for the ENIX ENGINE</strong></span></span><br /><br /></p><ul><strong></strong><li><strong>Grid and non-grid based mapping</strong><br /><br /><em>With the use of this feature, users will have the ability to turn ON or OFF the GRID feature allowing for easier, natural, and more precise mapping.</em><br /><br /><strong></strong></li><li><strong>UNLIMITED mapping layers</strong><br /><br /><em>NO MORE limited layers. Users will be able to create AS MANY layers as they want.</em><br /><br /><strong></strong></li><li><strong>Event control system sort of like the RPG Maker Series</strong><br /><br /><em>Something like the event system of the RPG Maker series will be implemented into the engine, but with more features.</em><br /><br /><strong></strong></li><li><strong>In Engine Sprite Editor</strong><br /><br /><em>Need to make a last minute touch up or forgot to add something to a sprite? Have no fear, with the In Engine Sprite Editor, you'll be able to make edits to any sprites already uploaded to your project's SPRITE directory </em><br /><br /><strong></strong></li><li><strong>more to come</strong></li></ul><p></p><br /><br /><p>To make your lives easier while using our engine, we will be offering <strong>STARTER KITS</strong>. Some will be free and some will have a price ranging from <strong>2</strong> to <strong>10</strong> dollars depending on the quality and features of the kit.<br /><br /><span style="color: "><strong><span style="font-size: ">Planned Starter-Kits</span></strong></span><br /><br /></p><ul><li>RPG Starter-Kit<br /><br /></li><li>Platformer Starter-kit<br /><br /></li><li>Isometric Starter-Kit</li></ul><br /><br /><span style="color: "><strong><span style="font-size: ">WHERE ARE THE SCREENS??</span></strong></span><br /><br />Unfortunately the ENIX ENGINE is still in early development and we are not able to show you any<p></p><br /><br /><p><em>Pease check this thread often as this post will be updated <strong>FREQUENTLY</strong></em></p>Andrew "OzumaDrew" Irvinghttp://www.blogger.com/profile/15358561705467401262noreply@blogger.com0tag:blogger.com,1999:blog-4091785856223008999.post-15775031953064509572011-06-11T18:16:00.001-07:002011-06-11T18:18:43.189-07:00It's been a while :)Wow, it's been a while since my last update on here lol. A lot has gone on since the last post, but I wont waste your time running you through everything. What i <span style="font-weight:bold;">WILL</span> tell you is that i have started a couple new projects recently and they are moving along just fine, as well as my old ones (some have been renamed).Andrew "OzumaDrew" Irvinghttp://www.blogger.com/profile/15358561705467401262noreply@blogger.com0tag:blogger.com,1999:blog-4091785856223008999.post-81504751441996980942011-04-13T14:02:00.000-07:002011-04-13T14:08:41.982-07:00Fatal Memories Screenshots!Here's two new battle test screenshots from my game fatal memories.<br /><a href="http://s191.photobucket.com/albums/z247/v5000/?action=view&current=screen3-1.png" target="_blank"><img src="http://i191.photobucket.com/albums/z247/v5000/screen3-1.png" border="0" alt="Photobucket"></a><br /><a href="http://s191.photobucket.com/albums/z247/v5000/?action=view&current=screen2-2.png" target="_blank"><img src="http://i191.photobucket.com/albums/z247/v5000/screen2-2.png" border="0" alt="Photobucket"></a><br /><br />Look forward to more soonAndrew "OzumaDrew" Irvinghttp://www.blogger.com/profile/15358561705467401262noreply@blogger.com0tag:blogger.com,1999:blog-4091785856223008999.post-29697043069114550852011-03-20T12:45:00.000-07:002011-03-20T12:51:52.077-07:00CrazyNinjaGuy Releases Pokemon StarterKit 0.2.0<span style="font-weight:bold;"> CrazyNinjaGuy</span> has just released version 0.2.0 of his Pokemon Starterkit. This version is what we have all been waiting for as it now allows you to resize your games screen to the <span style="font-weight:bold;">Nintendo DS</span> Size, and much more!<br /><br />The main thread can be found on his site <a href="http://www.planetdev.co.uk/forum/showthread.php?807-Version-0.2.0&p=10279#post10279">PlanetDev</a><br /><br />For first time download you may go <a href="http://www.planetdev.co.uk/PokemonStarterKit.zip">HERE</a>, Otherwise just use the updater included with the kit to download the new features.<br /><br />~OzumaAndrew "OzumaDrew" Irvinghttp://www.blogger.com/profile/15358561705467401262noreply@blogger.com0tag:blogger.com,1999:blog-4091785856223008999.post-57112359413171045462011-03-08T19:29:00.000-08:002011-03-08T19:42:49.310-08:00PixelSoft<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEcTZHyibgh7SCYuxXQ4opIuA9YG-8sihrcVhs81MSWAxQ1a_8pflqXR1AwrFL36eeVPoyhZGbTv0pyDp1-LruUmsHHeBO_JP4jr_grCnurvztzXLMgn0pn9uTVSyeOujqNlm60PooJJKZ/s1600/pixellogo.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 292px; height: 63px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEcTZHyibgh7SCYuxXQ4opIuA9YG-8sihrcVhs81MSWAxQ1a_8pflqXR1AwrFL36eeVPoyhZGbTv0pyDp1-LruUmsHHeBO_JP4jr_grCnurvztzXLMgn0pn9uTVSyeOujqNlm60PooJJKZ/s400/pixellogo.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5581920577507284706" /></a><br /><span style="font-weight:bold;">PixelSoft</span> is my new Game Development team that i am putting together. We are currently in the process of creating our first commercial game called Fatal Memories. It will be 10$ from our new shop once it is completed. If you would like to keep up with us and how our game is progressing then feel free to visit our site <a href="http://pixelsoft.tk/">HERE</a>Andrew "OzumaDrew" Irvinghttp://www.blogger.com/profile/15358561705467401262noreply@blogger.com0tag:blogger.com,1999:blog-4091785856223008999.post-81063543815151150472011-02-24T18:19:00.000-08:002011-02-24T18:21:41.987-08:00Hmm What could this be?<a href="http://s191.photobucket.com/albums/z247/v5000/?action=view&current=screenie-1.png" target="_blank"><img src="http://i191.photobucket.com/albums/z247/v5000/screenie-1.png" border="0" alt="Photobucket"></a><br /><br />More will be revealed later on.Andrew "OzumaDrew" Irvinghttp://www.blogger.com/profile/15358561705467401262noreply@blogger.com0tag:blogger.com,1999:blog-4091785856223008999.post-64616952761468319842011-02-24T00:25:00.000-08:002011-02-24T13:53:33.443-08:00Game Developers Survival Guide-Getting Started<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCOl4AiLlgO4v3PyQB7s_hzmlh9fnwdM9Rt3_zl1mKUHBVCjVGd_afiWSbx6Daf0GTVhvlOjbz8e_Ip5Vg8SVR7tHl9S8XxOrrOSW4wEhaPj7-UT7dMvHATEbv_NxsUHnNts0IVVRNabtj/s1600/ban.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 156px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCOl4AiLlgO4v3PyQB7s_hzmlh9fnwdM9Rt3_zl1mKUHBVCjVGd_afiWSbx6Daf0GTVhvlOjbz8e_Ip5Vg8SVR7tHl9S8XxOrrOSW4wEhaPj7-UT7dMvHATEbv_NxsUHnNts0IVVRNabtj/s400/ban.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5577170611525865506" /></a><br /><br />So you want to start game development you say. Well here on Planet Indie we will make it our duty to give you a step by step guide to get you started with game development. We will call this Guide "<strong>The Game Developers Survival Guide</strong>". So with that said, lets get started shall we.<br /><br />In Guide #1 we will cover<br /><ul><br /> <li>Planning</li><br /> <li>Choosing your engine</li><br /></ul><br /><p style="text-align: center;"><strong>PLANNING</strong></p><br /><br /><ul><br /> <li>So the beginning to all development is coming up with an idea in mind that you'd like to pursue. These ideas SHOULD include, Writing your <strong>story</strong>, Coming up with <strong>characters </strong>, and picking a setting (date,geography, ect.) With these three essential items, you could be on your way to making your first game. Now,if you are creating an RPG game, where characters must fight then it is up to you to choose what kind of systems you would like in your game such as Battle systems,leveling systems, skill systems and so forth. At this point you may be thinking "Wow this is easy", but trust me, this is where most amateur go completely wrong! Often new developers make the mistake of mapping and making up characters first before planning anything out resulting in an unfinished game or if it does get finished,it is not well though out and very suckish. But thats why your here so lets move on to the next step.</li><br /></ul><br /><p style="text-align: center;"><strong>Choosing your engine</strong></p><br /><br /><ul><br /> <li>There are many engines out there for you to use such as <strong>RPG Make</strong>r, <strong>Game Maker, Unity 3D, </strong>and many more. It is up to you to choose what engine would best suit your game. You also have the option of coding one yourself (this will be addressed in a later issue of the guide). Some engines are free and others you must pay for to get full functionality or get rid of a free trial such as RPG Maker which gives you a 30 day free trial, and Game Maker which has a <strong>lite</strong> version that doesn't have all the functions of the <strong>PAYED </strong>PRO version. But like i said earlier,it is up to YOU to choose which engine you want to go with.</li><br /></ul><br />Well that is it for Issue #1 of "The Game Developers Survival Guide". In the next issue we will address:<br /><ul><br /> <li>Building a TEAM</li><br /> <li>Making your game UNIQUE</li><br /> <li>Programming Languages</li><br /></ul><br /><p style="text-align: right;"></p><br /><p style="text-align: right;"><strong>Final Notes:</strong></p><br /><p style="text-align: center;"><strong>________________________________________________________</strong></p><br /><p style="text-align: left;">A downloadable HTML version of the Game Developers Survival Guide will be available for download</p>Andrew "OzumaDrew" Irvinghttp://www.blogger.com/profile/15358561705467401262noreply@blogger.com0tag:blogger.com,1999:blog-4091785856223008999.post-22165206542923589062011-02-23T20:28:00.000-08:002011-02-24T13:54:00.442-08:00Game Jolt!ok so,i would like too announce that ALL my projects will be downloadable from a website called GameJolt!<br /><br />if you havent heard of it then go check out the site and see for yourself ^_^.<br /><br />click on the banner below too access the site:<br /><br /><a href="http://gamejolt.com/dashboard/developer/"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxdKSD5OPCcRqHOZHqYn7vflT2A3ohksqTgAKHr3xRJYz0KdMN3-QePrpv3gG7tT9S_pMJ7Km4ZezJcxuxHv_E1kemIOAy2qM5-6oufWHGXEEH-qq5Gr3FAbNAiOJVVn9iGCEUaoygkVHj/s400/GameJolt+Logo.JPG" border="0" alt="" /></a>Andrew "OzumaDrew" Irvinghttp://www.blogger.com/profile/15358561705467401262noreply@blogger.com0tag:blogger.com,1999:blog-4091785856223008999.post-68090087556029516362011-02-23T19:55:00.001-08:002011-02-24T13:54:17.789-08:00RMXP Breeze Tilesok so while looking for some tiles today i stumbled upon these tiles called "Breeze Tiles". Breeze Tiles are simply AMAZING!!<br /> The style of Breeze is just awesome<br /><br />here is a screenshot of them in action:<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img501.imageshack.us/img501/8057/breezebt6.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 470px; height: 400px;" src="http://img501.imageshack.us/img501/8057/breezebt6.png" border="0" alt="" /></a><br /><br />So,i have put together a little pack with almost all of the Tiles, Autotiles,Templates, chipsets,& characters in it. Most of them have transparency so all you have to do is import them to RMXP,but for a large amount of the characters you have to do the transparency on your own.<br /><br />You can download the pack <a href="http://www.mediafire.com/?yzjmvow4zmm">Here</a><br /><br />But if you do not want to download the pack then you can just go to the official site found <a href="http://www.rpgrevolution.com/lunaproductions/br/index.html">Here</a><br /><br />I will be putting together a little demo later on with all the tile passibilities and characters in it so keep watch ^_^<br /><br /><br />~OzumaAndrew "OzumaDrew" Irvinghttp://www.blogger.com/profile/15358561705467401262noreply@blogger.com0tag:blogger.com,1999:blog-4091785856223008999.post-30549573915013725012011-02-23T19:54:00.001-08:002011-02-24T13:54:29.370-08:00RMXP/VX game icon changerok so while working on my game i had come across a thought.<br />"Hmm, i wonder if i would be able to change the icon of my project"<br /><br />well i googled it and YES,you can. It is a program called recource hacker. It does not only work for rmvx & xp,it works for previous versions and other programs too.<br /><br />you can download it <a href="http://www.rmxpunlimited.net/forums/index.php?automodule=downloads&showfile=15">Here</a><br /><br />If you need help on learning how to use it then heres a <a href="http://www.rmxpunlimited.net/index.php/rmxp/rmxp-tutorials/general-rmxp-tutorials/223-changing-rmxps-icons.html">Tutorial</a><br /><br />~OzumaAndrew "OzumaDrew" Irvinghttp://www.blogger.com/profile/15358561705467401262noreply@blogger.com0tag:blogger.com,1999:blog-4091785856223008999.post-86625581460748848982011-02-23T19:47:00.001-08:002011-02-24T13:54:37.737-08:00RMXP to RMVX Sprite Converterhave you ever wanted to convert an RMXP sprite or template to VX without having to go through the hassle of editing it?<br /><br />Well now theres a solution for that! the "RMXP to VX convertor"!<br />with this nifty little program you can put an rmxp sprite or temlate in it and given the right information it will CONVERT it for you!<br /><br />Heres a screenShot<br /><img src="http://leventhan.files.wordpress.com/2008/10/cha.jpg?w=430&h=280" alt="null" /><br /><br />YES the downside is that it is in another language but once you get used to it (which should be about 5 seconds) that wont matter.<br /><br />heres an example of what it does:<br /><img src="http://bb.xieke.com/files/male.png" alt="null" /><br />TO<strong><br /><img src="http://i191.photobucket.com/albums/z247/v5000/male.png" alt="null" /></strong><br /><br /><strong>you can download this tool from here:<br /><strong><a href="http://www.mediafire.com/?emdhdon3ny1"></a></strong><br /><br /><a href="http://www.mediafire.com/?emdhdon3ny1">ENJOI!<br /><br /></a></strong>Andrew "OzumaDrew" Irvinghttp://www.blogger.com/profile/15358561705467401262noreply@blogger.com0